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Kingdom of Thrones

Kingdom of Thrones
  • Release Date: Feb. 2013
  • Publisher: Kano
  • Developer:
  • Genre: Strategy
  • Official Site

Kingdom of Thrones is a new medieval strategy game that just arrived at Facebook. The game incorporates many traditional concepts of the genre as basis, but doesn’t follow the established pattern to the line set by its predecessors. What kind of fresh experience does it offer? Read to know.

Kingdom of Thrones

Background story is rather cliché with a concise beginning. A powerful leader is in dire need to rebuild an empire and lead it to outright dominance in the war-torn fantasy world. And you are that hero. Be an Archmage, Valkyire or Champion – it’s your avatar choice which won’t pose much influence on the following gameplay.

You will notice the different world, or rather, the aesthetics, at your first entry. Not finely detailed environments, the in-game world adopts a pixel-art style, clear and simple. Most objects from crops and forests to mines and cave on the map are in the style of  stick drawings. It’s fresh to the eye at first until a touch of dullness emerges to the surface later. Different as it is, the in-game artwork is received with divided opinions.

Kingdom of Thrones starts with a usual tutorial, which starts with your first battle against attackers. You can choose between two options, auto or manual, and decide whether you want to use Destructives, special one-time-use items to deal massive damage, for greater winning odds. Battle is turn-based, which is only shown in manual mode where you need to click to choose and attack a target in your turn. Disappointingly, the manual mode doesn’t give you real control over battle, for all you do is to click a target and see a rigid forward movement of your units representing attack. So it’s not more interesting than the auto-combat, which omits the insignificant battle scenes and directly offers a win-or-lose report.

You can take 3 different troops to the battlefield from the beginning and more army when you get them from your kingdom. As usual, you experience the humble start, with nothing but a castle surrounded by some wait-to-be-unlocked plots. Build shelters for laborers, set up military structures where you train different troops, and then construct research facilities to unlock more possibilities and boosters, and on and on. Like any other game of this type, most projects take time to complete, which can be bypassed with sandglasses purchased by hard currency. One thing unique here is that you don’t need to produce resources but directly send laborers to harvest them around outposts you occupied or vacant.

You can attack and occupy many outposts on the world map, and defend them from opposing players. There are five army classes you can train from different military structures, with Infantry, Ranged, Mounted, Magic and Stealth included. Each class then contains three types of units of its own, each with different stats in five aspects that affect its unique strengths and weaknesses. And the combined stats of your dispatched army also decide whether you can successfully finish certain tasks or not, such as stealth deciding the likeliness you are to succeed at spying or raiding.

Both PvE and PvP are available. You can explore around battling AI foes in the wilderness, and pick a real-player opponent directly from the Battle menu performing various military actions. Raid to steal their resources, besiege an enemy outpost, and attack an opposing player’s castle. And an interesting move is to set an ambush or multiple on those who often attacks you, which offers you a chance to win XP from them.

Kingdom of Thrones is fairly conventional, but with some pleasant twists and turns in both base-building and strategic battles. Its graphics is disputative, wining the heart of some while driving away some others. Overall, it’s a solid, social title strategy fans can have some fun with.

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