Home » Browser Games, Reviews » Overkings


  • Release Date: Feb 2011
  • Publisher: Overkings LTD
  • Developer: Overkings LTD
  • Genre: Action Role-playing
  • Official Site

It doesn’t stir much interest when the free-to-play, browser-based and action role-playing are attached to a game. And Overkings is a combination of the three tags. It doesn’t sound attractive, but turns out to be a little different if you tried it out.


During registration, you select one class/character from eight options – you do that blindly, for there isn’t any kind of description of the character image, class background, skills or stats. You just select one class out of eight titles, some of which indicates the gender such as Amazon and Sorceress. It’s different from the character creation in most games, but a change for the bad, you probably think. Hold the judgment for the time being, though. In fact, that’s your first character, and you can create nine more characters next time you log in, with all eight classes/characters displayed in image and a short introduction each of its abilities.

It’s 2D with panel-based interface and top-down perspective. You firstly come to the main screen that displays a fantasy land made of separated patches in a side-scrolling style. An NPC pops up to show you around? No. You need to figure out how to play by yourself – it’s not difficult with the simple layout of screen as well as a rookie help button adjacent to the chat box.

Accept the first quest and enter the patch marked with a sword above. Grinding is obvious even from the very beginning, as the first quests are invariably killing x amount of y for item z. You get experience and drops by defeating monsters, and receive rewards and unlocking new skills by finishing quests. Just when you think the combat is slow and easy and skills are unlocked quickly, you will probably meet your first death. As you think it’s just another grinding mission to kill 16 dire wolves, you enter the Birch Woodside without a single slice of alertness and pick one wolf to attack only to find six more wolves nearby are charging to outnumber you and end you quickly. Without a head-up, death comes and frequents.

It’s a little mocking that every time you resurrect, instantly or over one minute, you see your body (bodies) remain where you were killed. If you don’t want to see your bodies scattered around in one zone, you’d better to bind together with other players. Worse still, you lose an amount of experience and some items when you die. In fact, before you enter a zone to do quests, you can simply place the cursor over it checking out the difficulty level. And there will be tips like party-recommended displayed.

Gameplay simply focuses on the exploration in different patches. It’s simple for some and monotonous for others. 2D graphics is passable, with neat fantasy setting and special design and visual effects of skills. It’s not very popular, but it features some nice touches in details that make me return to explore couples of zones with friends.

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